//==============================================================================
// Prodromos_anim.txt
//==============================================================================

//==============================================================================
define spear
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual attachments a spear standard
         }
      }
   }
}

//==============================================================================
define GreekCavalryShield
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Attachments G Shield Wood
         }
      }
   }
}

//==============================================================================
define Head
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Cavalry G Prodromos Head Copper
Replacetexture cavalry g prodromos head copper/cavalry g light cavalry head map
         }
      }
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_BoredA
				ReplaceTexture Cavalry G Prodromos Standard/cavalry g light cavalry map
				ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry g light cavalry horse map
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Prodromos_BoredB
				ReplaceTexture Cavalry G Prodromos Standard/cavalry g light cavalry map
				ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry g light cavalry horse map
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {  
				Visual Cavalry G Prodromos_WalkA
				ReplaceTexture Cavalry G Prodromos Standard/cavalry g light cavalry map
				ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry g light cavalry horse map
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				tag FootstepLeft 0.00 true   
				tag FootstepRight 0.50 true   
				tag FootstepLeft 0.20 true   
				tag FootstepRight 0.75 true
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.61 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/cavalry g light cavalry map
				ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry g light cavalry horse map
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_IdleA
				ReplaceTexture Cavalry G Prodromos Standard/cavalry g light cavalry map
				ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry g light cavalry horse map
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.37 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/cavalry g light cavalry map
				ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry g light cavalry horse map
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Prodromos_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.71 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/cavalry g light cavalry map
				ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry g light cavalry horse map
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Prodromos_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.63 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/cavalry g light cavalry map
				ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry g light cavalry horse map
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_FlailA
				ReplaceTexture Cavalry G Prodromos Standard/cavalry g light cavalry map
				ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry g light cavalry horse map
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}
